Way beautiful is this dress made by Studio Roosegaarde.
The dress is made out of e-foils which respond to changes in the heart rate of the model. It becomes transparent! Wow. While this is a very erotic and aesthetic example of human-machine interaction, i find it also somewhat blunt. While the designers claim that this high-tech project is an experiment in social interaction, there is no real social interaction or play involved. They make use of a simple feedback system.
This points to a problem deeply seated in todays application of new technologies being mostly so one-sided. Furthermore, it is rarely desired to show arousal in public. Unless you are an exhibitionist this dress would probably also be conflictual with some people wearing it.
So here is a thought to spice things up:
Why not handing someone a remote control which tracks the heart rate and optionally switches on transparency?? After all, this dress reaches its full potential in erotic play between two or more people who like to share intimacy. Wouldn’t you agree that not being in control (in a consensual way) over being exposed is what makes it so much fun?!
There is lot of talking about values in those new business models for innovation. Makes me think whether those synthesize business and design, so that design is subordinated to business logic. Is there really space for something new to emerge from?
“People are realizing the value of access to experiences and services, rather than owning something outright, that they have in their hands. And from that moment it usually depreciates in value.”
“So I think the key lesson of what is learned in working Proto Partners is that as a business we need to spend more time focusing on desirability, what do our customers want, what are their expectations. I think by truly designing desirability, it does create experience innovation..”
Can computers, software, and new technologies in general be companions in social transformation and help us in bringing about new forms of collectivity? Not in terms of organizing and channeling action, but by incorporating object-orientation and emerging forms of subjectivity. I call this thinking software design instead of designing with software.
I am going to run a workshop at the 2013s Transmediale, together with Alan Shapiro. The title is Software of the Future, or the model precedes the real. I am going to talk about my current research into technology and desire. One aspect of it will be about seduction as a technology of desire, which may be useful to push reversibility in new technologies.
I put my workshop paper online:
The title of the lecture is inspired by a quote of biologist J.B.S. Haldane: “Queerer than we can suppose.”
“Rate everything!” This video for the Jotly app, an app which rates everything, demonstrates to us how this positivist and excessive frivolity of collecting user data can be driven on ad absurdum (or, in other words, social media cannot only create a lot of buzz, but also a lot of noise.)
We hover between Web 2.0, the participatory web with features such as rating systems, comments and like functionalities, and web 3.0, the semantically enriched web, which holds new promises for us. The methods of web 2.0 to collect user-data will be slowly outgrown by more sophisticated technologies for sure. Data as such doesn’t say much about the user who participates in a range of activities across a range of networks on- and offline. This is stated also as a conclusion by Mark Granovetters in his network study called The Strength of Weak Ties:
Fashionable idea for a robotic extension of the female body. Less magical than the Dancing Shoes, which had a live on their own. But I acknowledge the stimulating features (the model, too, apparently), so in its proper application the tutu could also work well as a … massage belt, for example.